GamesRPGMonster Hunter Wilds11 Monster Hunter Wilds features from the Gamescom dev streams that have me hooting and hollering like an inbound BazelgeuseWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGMonster Hunter Wilds11 Monster Hunter Wilds features from the Gamescom dev streams that have me hooting and hollering like an inbound BazelgeuseWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Capcom)

At Gamescom, the developers of Monster Hunter Wilds have been hosting daily,hours-long livestreams, featuring lengthygameplay demosof devs hunting in real time. With hours of new mechanics and features on display, this is basically a public holiday for Monster Hunter veterans—a beautiful cohort of beings with deeply addled brains, who love nothing more than to pick apart the implications for the next era of hunts.
After poring feverishly over the livestream footage and accompanying fanbase frenzy, here are a few of the features—new and returning, big and small—that I’m thrilled to see in Monster Hunter Wilds.
1. Stronger dung
Making use of every possible tool is one of the hunter’s most important skills, and dung is no exception. In the ferocious ecology of Monster Hunter Wilds, large monsters can move as herds of hostile behemoths. Luckily, the humble Dung Pod (usually used to shoo away an unwelcome monster from the area) has gotten an upgrade to ensure that resourceful hunters don’t end up outmatched. With a tactically-deployed stench cloud from a Large Dung Pod, the Monster Hunter devs sent whole packs of large monsters scattering at once so they could tackle their preferred target without getting overwhelmed.
What excites me about bigger dung—you can get paid while writing all kinds of sentences, it turns out—is that it’ll let me test my mettle and see if I can battle a whole herd of monsters at once. If I can, excellent: I continue being very cool and strong. If I can’t, I’ll have a get out of jail free card with a terrible smell.
2. A new era for fashion hunters
As we reported yesterday, Capcom confirmed on-stream that Wilds isdoing away with gendered armorappearances. Sounds like a minor feature to the uninitiated, but restrictions around armor and body type have been a pain point with the series for going on 20 years. At last: My female hunter can experience the thrill of wearing an entire pair of pants. Meanwhile, my male hunter can explore his own platemail bikini. Monster Hunter has officiallydefeated gender.
3. Seamless hunting
It was mentioned inearly Monster Hunter Wilds previews, but the Gamescom livestreams let us see firsthand how starting a quest in Wilds can be as simple as stepping foot outside your camp and attacking a monster—no loading screens necessary. It’s impressive how much more cohesive it makes the experience feel, and with deployable campsites, you’re free to resupply and tackle your next hunt from the field without needing to return to the village.
You can also immediately end a quest once you’ve finished it, which will spare me the 60 seconds I’ve usually spent spinning in place while waiting for the end-of-quest timer to run out after finishing my carves.
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Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year

Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
4. Automatic broken part collection
The capture net’s coming back, too, though, so I might stop fighting if I see a cool lizard to bring home. I can’t be blamed for that.
5. 3D maps
(Image credit: Capcom)

Even after I’ve put dozens of hours into a Monster Hunter game, I’ll still struggle with its maps. Monster Hunter’s environments are multi-tiered, interconnected webs of glades, caves, and tunnels, and even on a good day it can be difficult to parse which ramps go up and which ones go down when you’re flipping between the map’s vertical levels.
Thankfully, both the full area map and the minimap in Wilds are 3D, letting players rotate the map in place to better read your target’s relative elevation than the traditional top-down view. Should be harder for me to end up hundreds of meters below the ore outcrop I’m trying to mine.
6. This dual blades move
I mean, look at that shit. That’s videogames.
Thisnew longsword finisheris pretty rad, too.
7. Specialized tools are back
Monster Hunter World introducedSpecialized Tools: limited use items that provided powerful but temporary effects, like the Glider Mantle which allowed for riding on air currents and the Bandit Mantle that caused monsters to drop trade-in items when attacked.
(Image credit: Capcom)

This is, perhaps, the single greatest quality of life change ever provided for the buffoons of the world. As a man blessed with intermittent competence, I’m pleased to say that my barrel bombs only occasionally produce a comedy of errors. Even so, I’ll welcome the chance to reposition my barrels when I realize I’ve placed them in a way that’ll only really endanger myself.
Alternatively, you can just huck them at the monster directly, now. That works, too.
9. Luring Pods have big shenanigans potential
A new form of slinger ammo, the Luring Pod, can be fired at a monster to temporarily draw its attention, potentially letting you lead it into traps and environmental hazards. Even better, you could split off during a multiplayer hunt to tag another monster in the region with a Luring Pod and draw it back to your target monster, triggering your own turf wars at will.
10. The return of mounting
11. Hammer uppies confirmed
This counts as teamwork.
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