Our VerdictA suspenseful yet forgiving turn-based tactics game that lets you play a part in shaping history.
Our VerdictA suspenseful yet forgiving turn-based tactics game that lets you play a part in shaping history.
Our Verdict
Our Verdict
A suspenseful yet forgiving turn-based tactics game that lets you play a part in shaping history.
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Need to KnowWhat is it?An XCOM-like tactics game set in the days leading up to the D-Day landings in 1944.Release dateMarch 5, 2024Expect to pay$35/£35DeveloperAbsolutely GamesPublisherTeam17Reviewed onRTX 3070, AMD Ryzen 7 5800H, 16GB RAMSteam DeckTBALinkOfficial site
Need to Know
What is it?An XCOM-like tactics game set in the days leading up to the D-Day landings in 1944.Release dateMarch 5, 2024Expect to pay$35/£35DeveloperAbsolutely GamesPublisherTeam17Reviewed onRTX 3070, AMD Ryzen 7 5800H, 16GB RAMSteam DeckTBALinkOfficial site
What is it?An XCOM-like tactics game set in the days leading up to the D-Day landings in 1944.Release dateMarch 5, 2024Expect to pay$35/£35DeveloperAbsolutely GamesPublisherTeam17Reviewed onRTX 3070, AMD Ryzen 7 5800H, 16GB RAMSteam DeckTBALinkOfficial site
For me, the best battles in turn-based tactics games are the ones where the momentum can shift on one perfectly (or disastrously) executed turn; those pivotal moments where you harness the abilities that you maybe forgot even existed when things were going smoothly, but suddenly justify their existence in one audacious sequence of manoeuvres that imbue the orderly grid-based combat with the cinematic splendour of backs-to-the-wall movies like The Dirty Dozen or Saving Private Ryan.
Classified is a refreshingly forgiving game for the genre, giving you ample opportunities to shift the momentum both within battle and in the wider campaign, where you have 50 days to cause as much disruption to Third Reich operations in northern France before the D-Day landings in Normandy. There is no permadeath here, presumably because each of your recruits is a preset character whose stories the devs wanted to tell (more on that later). Each soldier pretty much has two lives in battle, as losing all their health the first time puts them into “recovering” mode, where enemies kindly ignore them for three turns after which they can re-enter the fray; certain skills that revive fallen allies and restore morale apply toallunits irrespective of where they are on the battlefield; and levelling up is swift, letting you quite easily specialise in two or more of the four skill branches that each class possesses.
(Image credit: Absolutely Games)

The factions are a cool concept, but lack a bit of dynamism. There’s some cutscene chatter about how France is split between these squabbling factions, but that doesn’t really manifest in the game. Siding with one faction doesn’t lose you favour with another, and there are no special events or characters that better acquaint you with the Gaullists, Rebels or Criminals. The factions are really just loyalty bars that fill up as you help each of them out. Occasionally you’ll have a choice of missions where you need to choose whether to aid one faction or another, or to save one potential recruit or another, but none of this fleshes out or branches the narrative, which feels like a bit of a missed opportunity.
As you build up resistance strength through your derring-do missions—which span the gamut of spec-ops shenanigans we’ve seen in WWII movies over the years, from stealing documents to sinking U-Boats, to taking out officers and fending off waves of enemies while holed up in a countryside manor—the enemy will increase their strength. Gestapo officers, who move around as little pawns on the map, reinforce enemies in a given area and launch reprisals against regions you’ve captured, forcing you to repair those regions using soldiers you don’t plan on using in your next mission.
A bit like with the faction system, it’s a cool idea with a somewhat lightweight implementation, as these Gestapo units are fairly easy to subdue using FFI points, and they can’t actively retake territory you’ve already captured. The intensity ramps up steadily in the campaign, but not quite enough to offer the same dramatic momentum shifts as in the battles themselves.
Morale of the story
(Image credit: Absolutely Games)

Drop down to half-morale, and you become suppressed; lose all your morale and you become broken, forcing that soldier to skip a turn.
Drop down to half-morale, and you become suppressed; lose all your morale and you become broken, forcing that soldier to skip a turn.
An issue with the stealth and the pace of battles in general, however, is the stodginess of the movement and animations. Your troops moveslowly, and there’s an inelegant pause as they switch animations between moving around and diving into and over cover. A movement speed option (like you have with enemies) and better-flowing animations would’ve helped the quieter parts of missions feel a bit less protracted.
(Image credit: Absolutely Games)

It ticks all the boxes on the battlefield itself, and toys with some neat mechanics and ideas that the studio can hopefully build upon in its next outing.
It ticks all the boxes on the battlefield itself, and toys with some neat mechanics and ideas that the studio can hopefully build upon in its next outing.
In fairness, some of the chats are pretty interesting, as you hear about the Moroccan Alami’s concerns over French occupation after the war, or how butter has somehow become a more valuable commodity than meat in these troubled times. It makes for some neat history trivia, but doesn’t add up to the meaningful characterisation you’d have hoped for with a fixed cast of characters like this.
The Verdict75Read our review policyClassified: France ‘44A suspenseful yet forgiving turn-based tactics game that lets you play a part in shaping history.
The Verdict
The Verdict
75Read our review policyClassified: France ‘44A suspenseful yet forgiving turn-based tactics game that lets you play a part in shaping history.
75Read our review policy
75
Classified: France ‘44A suspenseful yet forgiving turn-based tactics game that lets you play a part in shaping history.
Classified: France ‘44
A suspenseful yet forgiving turn-based tactics game that lets you play a part in shaping history.
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