GamesAdventureEnshroudedCo-op survival RPG Enshrouded: forgiving survival systems in a surprisingly massive open worldWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAdventureEnshroudedCo-op survival RPG Enshrouded: forgiving survival systems in a surprisingly massive open worldWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Keen Games)

But if you can take a break from mistreating adorable offbrand Pokémon inPalworldfor a few minutes, there’s this wholeotherearly access open world co-op survival game launching this week you might want to give your attention to:Enshrouded.
Despite all those shared adjectives the vibes in Enshrouded are quite different than Palworld. It’s more of a Valheim crossed with Zelda thing: a big, mysterious, and mostly serene fantasy realm where you build a base, craft gear and weapons, cook over a campfire, go exploring, fight monsters, and complete quests. And, if you like, you can bring along a whole bunch of your friends for the adventure—Enshrouded supports a somewhat ridonkulous 16 players.
The realm in Enshrouded has hit hard times—the shroud of the title has consumed much of the land in a hazy murk that saps your life force and mutates living things into twisted monsters. As a newly awakened member of the Flameborn you need to reclaim the world from the evil fog and that means… well, it’s a survival game, so it means chopping down trees, picking up rocks, building a hut, and crafting some starter gear. Once a base is established and a few local wolves and rabbits have been hacked into fur and meat chunks, it’s time to start exploring the world both above the deadly shroud and deep within it.
(Image credit: Keen Games)

Going around or through those obstacles can lead to others, and before I know it what seemed like a short journey north has turned me in a completely different direction and I’ve been sent even further from my destination than when I started. Just like a good adventure should. There are plenty of icons on my map that I still haven’t been able to reach simply because I haven’t found a viable route yet, even with a glider and grappling hook in my pack.
At the same time, the world can feel a bit on the empty side, because between those points of interest there’s sometimes just not all that much to find other than some nice scenery and a few intermittent monster attacks. It’s also a world that pretty strongly cries out for a mount of some sort. A little horsey would go a long way in Enshrouded, a friendly creature to ride so it’s not always 100% running across great distances along with some intermittent gliding. (And for all I know, maybe there are mounts somewhere? Like I said, there’s a ton of the world I’ve yet to visit.)
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(Image credit: Keen Games)

Enshrouded is so forgiving I almost can’t call it a survival game.
Enshrouded is so forgiving I almost can’t call it a survival game.
As a survival game, Enshrouded is so forgiving I almost can’t call it a survival game. Taking a cue from Valheim (like many survival games do), cooking and eating isn’t a necessity, it’s just beneficial to your health bar or can buff your damage or stamina. You also don’t lose most of your stuff upon death—die and you’ll keep all of your equipped gear, crafted items, and everything in your two rows of quickbar slots. The only stuff you’ll lose will be raw resources you’ve collected and are storing in your inventory, which means sometimes I go back to retrieve my gear, but other times I just shrug and go do something else.
Often even retrieving your stuff isn’t a terrible hassle. I miscalculated a glide across a lava river and died, but my tombstone of goods was placed at the edge of the cliff where I jumped off rather than at the bottom where I perished. That gives me license to make as many stupid repeat gliding attempts as I want, really. (I made four attempts. I died each time.)
(Image credit: Keen Games)

Just as forgiving as the survival systems is the skill tree. There are no classes, but gain some XP and you can spend points on skills that travel in any direction you want—toward wizardry, tanking, stealth, survival, and so on. Respec is cheap, too, so if you find a new weapon or wand you want to main it’s a snap to redistribute your skill points and completely change your build. I was partaking in extra damage from stealth ranged attacks with a minor in maging until I found a wicked battleaxe in a chest. Now I do a double jump with a ground pound attack to hit crowds of enemies at once. When I find something better, I might change my build all over again.
Looking at my map, there are now several sad little tombstone icons forming a fenceline of failure.
Looking at my map, there are now several sad little tombstone icons forming a fenceline of failure.
The next round of quests mostly involves retrieving tools for those same NPCs, like the carpenter’s table saw and blacksmith’s forge. This is where the skill curve leaps up pretty dramatically. I’m used to smelting ore into ingots and cutting logs into planks being some pretty early game activities, but just trying to reach the parts of the map the quests to acquire these items is pretty brutal for a low-level character. Crossing a certain region of the map introduces some real nasty foes. Looking at my map, there are now several sad little tombstone icons forming a fenceline of failure.
(Image credit: Keen Games)

I still plan to keep playing, but it hasn’t quite won me over. It’s a game in that gray zone—I feel engaged with various crafting projects and I’m keen to take more long exploratory romps through the map, but for a world full of magic it hasn’t felt all that magical yet.
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