GamesAdventureCyberpunk adventure Nobody Wants to Die feels like if you made an entire game out of the boring no-combat intro of a triple-A FPSWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAdventureCyberpunk adventure Nobody Wants to Die feels like if you made an entire game out of the boring no-combat intro of a triple-A FPSWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Critical Hit Games)

Nobody Wants to Diebegins with two 2010s storytelling flourishes that made me groan. First, we’ve got some dead wife hallucinations up in here, the favored psychiatric symptom of tough guy protagonists everywhere. The second was the main character, whose name I already forget, making a noise like “Hnnnnrrrraaaaagggh” and looking down at his hands clenching and unclenching while the screen kind of pulses and goes all blurry. This guy has a terminal case of Xbox 360 FPS protagonitis.
But Nobody Wants to Die isn’t an FPS, it’s a first person adventure game set in a dark cyberpunk retro-future, a distinct ’40s noir twang complicating the requisite megabuildings, neon everything, and corporate domination. A sci-fi setting that looks a certain way just for the heck of it is totally fine in my book, but Nobody Wants to Die’s wiseguy future just left me cold.
These are admittedly some good sci-fi cityscapes.(Image credit: Critical Hit Games)

It didn’t help that it opens with—stop me if you’ve heard this one before—an old timey cartoon whose goofy presentation belies the horrible alien morality of its creators, in this case a society where everyone is immortal via consciousness transferring between bodies. I’m sure tons of movies and TV shows pulled this move beforeFalloutdid, but even this trope’s big videogame debut was all the way back in 1997. I didn’t feel shock or surprise at the upbeat music or cartoony guys swapping brains around, just an emotionless register that I was supposed to think “this ain’t my daddy’s dystopian sci-fi!”
I’ve enjoyed plenty of first person puzzlers in the past, but Nobody Wants to Die is a chore and a bore.
I’ve enjoyed plenty of first person puzzlers in the past, but Nobody Wants to Die is a chore and a bore.
(Image credit: Critical Hit Games)

Cool stuff like that takes a back seat to the story’s obsession with its own fictional history and boring political intrigue. I don’tcareabout the Illuminati/Freemasons/whoever’sconspiracy behind the immortal economy, a plotline that gets kickstarted before you’ve even had a chance to get to grips with the setting. Similarly snore-worthy is the relationship between our protagonist and his handler, two individuals with no chemistry and even less charisma.
“Today’s special: Skewered asshole. Get it?” Detective Guy says after finding an impaled body at a crime scene. “Get what?” Mission control lady flatly asks. “He wasimpaled?” Mr. Detective replies. “Oh forget it.“Firewatchthis is not.
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Detective vision
Investigation basically plays like Cyberpunk 2077’s braindance sequences, with you zipping along the timeline of the crime scene looking for anything of note. I liked Cyberpunk’s braindances, but they were minigames in a wider RPG, and rarely overstayed their welcome. Nobody Wants to Die’s investigations have to carry an entire game and are bloated with stultifying busywork.
I felt like a put-upon errand boy, shuffling back and forth in the two crime scenes I endured, fiddling with my detective toys and touching things in the environment to finally make the plot move forward. Nobody Wants To Die’s corkboard and string companion minigame, meanwhile, has an enjoyable degree of freedom to it that elevates it over similar gaming examples like the one in Alan Wake 2, but it can still be effectively brute forced and does not have the juice to power a six-hour game.
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(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
(Image credit: Critical Hit Games)
Nobody Wants to Die is not a good adventure or puzzle experience, and instead feels like someone made a whole game out of the lightly interactive cinematic intro sequence of a triple-A shooter—all it’s missing is somebody walking backwards delivering the exposition. There’s some stuff I liked, despite everything: The environments are meticulously detailed, with clutter and non-plot-related interactive items that make it feel worthwhile to just poke around and explore. It’s also graphically quite pretty, leveraging all that shiny Unreal Engine tech and sweating my graphics card in a good way. I had to lower the settings to “Medium” and still had north of 80% GPU utilization on my RTX 3070, along with a consistent 60fps, still-impressive environments, and few stutters that I noticed.
But after enduring two of Nobody Wants to Die’s projected six hours, I don’t want to play any more of it, and I cannot recommend investing that time or $25 into it. There are better first person adventures, sci-fi detective stories, short games, and cheap games you should check out instead.
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