GamesActionSkate StoryEA’s Skate might have Tim Robinson, but the skating game where I played a demon on a quest to eat the Moon is my most anticipated Tony Hawk-like this yearWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesActionSkate StoryEA’s Skate might have Tim Robinson, but the skating game where I played a demon on a quest to eat the Moon is my most anticipated Tony Hawk-like this yearWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Devolver)

Doing a kickflip in Skate Story.

The other is the one where you eat the Moon.

(Image credit: Devolver)

A chat with a giant, stone philosopher in Skate Story.

Skate Story, from developer Sam Eng, is a bizarre, lustrous thing: A mashup of the Tony Hawk games and The Divine Comedy (stay with me) that sees you—a polygonal, glass skater—chase the Moon down a series of strange, twisting levels, ollie-ing and kickflipping all the while.

After getting 30 minutes of playtime with it at this year’s Summer Game Fest, it’s easily one of my most-anticipated games from the show. Sure, sure, it’s stylistically incredible, but it’s just genuinely fun to actuallyskatein. I am building momentum, I am hopping over obstacles, I am popping ollies at the lip of the ramp in order to maximise the damage I do to the Moon. You know, skating game stuff, done with aplomb both aesthetically and mechanically.

Skateboarding: not a crime, maybe a sin

(Image credit: Devolver)

Standing in front of a building marked “Sins” in Skate Story.

Skate Story’s narrative is deliberately, gleefully abstract. My demo simply plonked me in the sneakers of a demonic skater, fed me a few lines about my stupendous lust for lunar flesh, and sent me on my way.

It feels good, like you’re an other-worldly Bam Margera when you pull it off, and like an absolute fool when you don’t

It feels good, like you’re an other-worldly Bam Margera when you pull it off, and like an absolute fool when you don’t

The dialogue is delirious, so I honestly can’t tell you too much about what’s happening in the game’s overarching plot. I can tell you about its vibe and moment-to-moment interactions, though. They’re exquisite, alternating between forebodingly prophetic and utterly daft. In particular, one of the areas—a hub that I arrived at in between the demo’s tutorial and its final boss—is beautifully silly.

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(Image credit: Devolver)

Facing down the Moon in Skate Story.

Doomed also to live with a thirst that only I can quench. On arriving in the philoso-zone, one of the heads informed me that I’d only be able to escape and continue my pursuit of the Moon if I could collect up two thinkpieces (the most godless currency of all). The whole area had the feeling of a hub zone, and I had various options to acquire my second text after the first somehow magically manifested in my inventory. I opted to buy a thirsty philosopher a can of Bile Tea from the local gift shop and, in return, was allowed to continue on my way.

Moon hunters

The demo concluded with a boss fight against the Moon. Although Skate Story has a trick system, it doesn’t have Tony Hawk-style scoring. Instead, your tricks come in handy to overcome challenges and, crucially, to do damage to bosses as they zip about the level. Annihilating the Moon was a matter of occupying a circular zone outlined beneath it and popping the best and hardest tricks I could.

(Image credit: Devolver)

Skating at speed in Skate Story.

Which, given that I’ve never really been much good at skating games, was mostly a matter of repeatedly kickflipping. There’s some nuance there, though: Your tricks do more damage the gnarlier they are. Performing them at speed or after making a great leap will take off a lot more boss health than squeaking out a few limp pop shove-its as you amble along. Tricks get old, too, and will do gradually less damage as you perform them over and over.

And then (spoilers ahead) I ate the Moon. Shrank it down to the size of a gobstopper and popped it right in my mouth, at which point the demo ended. What could this portend? What could it mean? Which celestial body would my skater-demon pursue next?

(Image credit: Devolver)

A ghostly rabbit in Skate Story. The subtitles read, “I know these portals, for as long as I’ve been dead."

I look forward to finding out when Skate Story releases later this year. For now, you can find its page over onSteam.

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