GamesActionFinished Shadow of the Erdtree and looking for more punishment? Get Nine Sols, the soulslike metroidvania so good it made me stop pining for Hollow Knight: SilksongWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesActionFinished Shadow of the Erdtree and looking for more punishment? Get Nine Sols, the soulslike metroidvania so good it made me stop pining for Hollow Knight: SilksongWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Red Candle Games)

The fox swordsman Yi in Nine Sols.

Gosh, that’s quite a bold claim, isn’t it? Am I seriously arguing this game can followShadow of the Erdtreeandmake the eternal wait forHollow Knight: Silksongbearable? Absolutely. At time of writing, I’m 25 hours in and yet to finishNine Sols. But unless it ends with my PC exploding, this will likely be my game of the year. Even if that does happen, I’ll probably still recommend it.

You play as Yi, a feline-looking swordsman with more skeletons in his closet than there are soulslikes on Steam. After a brief prologue in the human village, Yi decides to interrupt the decapitation-ritual (er,aftertwo peoplehave already gone through it, mind), smashing the head-removing machine and in the process revealing the entrance to a technologically advanced underground facility, full of things that want to hurt you.

Which would be bad news, were it not for the outstanding combat. Swordplay is satisfying, fair, and rewarding to master, but it’s the talismans that make the combat truly worth raving about. Upon a successful parry or block, Yi gains Qi energy. You need this to use a terrific special move in which Yi slaps a talisman over the enemy. Then if you hold down the button long enough without being interrupted (haha good luck), the talisman explodes, along with a decent chunk of your foes health.

(Image credit: Red Candle Games)

Yi killing an enemy in Nine Sols.

During the boss fights, this rhythm of block-talisman-boom-block-talisman-boom-perfect parry-talisman-BOOMabsolutely sings. When you finally get a boss encounter’s attack patterns down, you get these beautiful bouts in which you never take a blow, right down to the sensational moment you finally finish them. Time freezes, the screen goes black except for the white silhouette of your fallen rival, and then you have to go and apologise to your housemate for screaming with joy so loudly at four in the morning.

Boss fights against stoic swordsmen who believe in honour and principles and blahdy blah blah are overdone and Nine Sols agrees. Instead you’re up against a guilt-ridden cackling pink cat and her army of swooping clones. Or a hedonistic party host who’s gleefully fiddling while Rome burns. She plays music to buff her massive diseased brother while he knocks the stuffing out of you. I still think ‘surprise’ second phases are about as welcome a surprise as discovering wasps have learned to use shotguns, but Nine Sols’ bosses are so brilliant I can even overlook one ofmy five Soulslike sins.

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Perfect parries are obviously what you’re aiming for here, but the game cuts you a little slack on either side. Block too early/late and Yi will take internal damage instead. This regenerates over time (somewhere between eternity and forever), so long as Yi doesn’t take an actual blow first. If he does, you’re likely about to take a one-way trip back to the last save point on the slit-throat express. It’s a system that lets you steadily get to grips with that parry, knowing the whole time that the more you rely on an easier-to-execute blocking strategy, the more you’re just increasing the chances of the next hit being fatal.

(Image credit: Red Candle Games)

Yi platforming through the underground complex in Nine Sols.

That core combat would be enough to carry a B-tier metroidvania, so it’s frankly just showing off that the developers have put it in a great one. This facility sounds like a dry place to explore on paper—oh be still my beating heart, there’s awarehousearea—but Nine Sols is excellent at catching you off guard. I love the surreal, dreamlike zone which appears to be a pastel pink paradise, except for the ink-blot-like circles that keep expanding and revealing the nasty truth underneath.

Other areas don’t even bother hiding the nastiness. It’s a game that’s horribly curious about how the sausage is made when it comes to the nasty foes you’re fighting. Some are mutated abominations, the results of experiments that even the Umbrella Corporation might find morally suspect. There’s a tank deep in one area that I can’t open, but I can see the shadow of the thing inside, and hear their desperate banging on the glass to be let out. Shudder.

Little surprise, then, that this is from experienced horror developer Red Candle Games, creator ofDetentionandDevotion. Presumably tired of making acclaimed horror gamesthat got them in hot water, the team has ‘settled’ for making an incredible Sekiro-like. But if the preceding paragraphs haven’t somehow made it clear, horror runs red throughout Nine Sols. It gives the game a wonderfully sharp edge, a feeling that no one is safe and that tragedy could strike at any moment.

(Image credit: Red Candle Games)

Shuanshuan, a child NPC in Nine Sols.

I’d probably be less worried about that if it weren’t for Shuanshuan. He’s an adorable moppet who’s big-hearted enthusiasm should be bottled up and sold as a new antidepressant. (Actually, considering the body horror on display here, I probably shouldn’t give these developers ideas.) He hero-worships Yi, possibly because I keep bribing him with little gifts I find on my blood-soaked travels, like sheet music and, er, fertiliser. Children are so easy to get wrong in games/real life, but the consistently lovely writing makes Shuanshuan a terrific counterpoint to the nastiness elsewhere. If Red Candle Games dares hurt my darling son…

Shuanshuan’s the standout, but Nine Sols' supporting cast is great all round. I love Shennong, a villager with a shockingly-powerful metabolism who you feed various poisons and then watch in disgusted awe as he munches them down gleefully. Pour enough toxins in him and he’ll brew you a mysterious drink that knocks you out cold. But you’ll wake up with a bigger health bar, a bit like waking up hungover to discover you drunkenly cleaned the bathroom. Each of the villains is also a wonderful ham, often ringing Yi up for a mwuhahaha-heavy chat. It’s a pretty talky game, but that’s no bad thing when it has so much entertaining stuff to say.

If you’ve finished Shadow of the Eldtree/Team Cherry have a restraining order out against you, and you’re sad that nothing else in your Steam library will smack you around in that A-tier soulslike way, then this is an essential purchase.

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