Gaming IndustryFormer Sony prez says thousands of laid-off devs can just ‘go to the beach for a year’ and you can’t blame greedy execs: ‘Things jump out in front of you and you deal with them just like any game. So get over it!‘When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

Gaming IndustryFormer Sony prez says thousands of laid-off devs can just ‘go to the beach for a year’ and you can’t blame greedy execs: ‘Things jump out in front of you and you deal with them just like any game. So get over it!‘When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: LBSstudentView / YouTube)

Chris Deering delivers a talk to students.

It’s been an awful couple of years to work in the games industry. More and more, developers are living at the point of a knife, as studios big and small make cut after cut after cut with the usual blather about streamlining and resets and delivering value for shareholders. At the beginning of this year,16,000 devs had lost their jobs, and that number has only climbed as companies likeBungie,Rocksteady, and countless others have laid off hundreds of staff.

79-year-old Deering was president of SCEE from 1995 to 2005, and looked at the current state of the industry through the lens that experience had given him. “I think that’s probably very painful for the managers,” but he doesn’t think laid-off devs are condemned to “a lifetime of poverty or limitation.

“It’s still where the action is, and it’s like the pandemic,” continued Deering, “but now you’re going to have to figure out how to get through it: Drive an Uber or whatever, go off to find a cheap place to live and go to the beach for a year. But keep up with your news and keep up with it, because once you get off the train, it’s much harder.”

Chris Deering, former boss of PlayStation, does not believe the recent, widespread layoffs in the games industry derive from corporate greed, and that affected workers should “drive an Uber” or “go to the beach for a year” until things turn around: pic.twitter.com/uXUkNTbXQ5September 10, 2024

Chris Deering, former boss of PlayStation, does not believe the recent, widespread layoffs in the games industry derive from corporate greed, and that affected workers should “drive an Uber” or “go to the beach for a year” until things turn around: pic.twitter.com/uXUkNTbXQ5September 10, 2024

Which is perhaps the most buckwild and tone-deaf thing I’ve ever heard pass a C-suite executive’s lips, and it was only a few months ago I was writing up EA’s CEO imagineering a world in which billions of people were usingAI to make EA’s games for them.

To beexcruciatinglyfair to Deering, his assessment of the causes of the industry downturn isn’t wrong. It’s entirely accurate that all sorts of entertainment firms—games companies especially—got absolutely zooted off skyrocketing demand during the Covid lockdowns and went on hiring sprees as a result. What we’ve been living through, for sure, is the ugly hangover that came after it all came crashing back to Earth once we were allowed to leave our homes.

But the people paying the price of that hangover aren’t, in general, the people who made the decision to hire up half the Earth based on disastrously short-term thinking. The Chris Deerings of the world are not clearing their desks and losing their salaries. It’s animators, artists, programmers, and other workers who do the hard and often invisible graft of actually assembling games.

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Heck, even some bosses understand that. Larian CEO Swen Vincke came out swinging at this year’s GDC awards,lambasting the corporate “greed"that has been devastating devs. So too didLarian’s publishing directorand Dwarf Fortress’ creatorTarn Adams: “They can all eat shit,” said Adams, “I think they’re horrible, and I think they’re bad people.”

In fact, Deering reckons devs would do better to worry about the onslaught of “cheap programming hours or AI-assisted programming hours from poorer countries” than about the bloody swathe of layoffs cutting the industry to ribbons. Which is a familiar tale, isn’t it? The obscenely wealthy telling the obscenely precarious that they’d do better to worry about foreigners (and now robots!) than the billions their bosses have in the bank.

“What’s really exciting about the industry,” says Deering, “is you never get a chance to be depressed. What you have to do is—things jump out in front of you and you deal with them just like any game. So get over it!”

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