GamesActionHades 2Hades 2’s creative director says, ‘We expect to be in early access at least through the end of this year’When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesActionHades 2Hades 2’s creative director says, ‘We expect to be in early access at least through the end of this year’When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Supergiant)

Two witches fight against a red sky

Hades 2 feels kind of like the original Hades seen through a mirror, darkly. You liked killing your dad? Get ready to kill your granddad next, only this time you’ll be descending into the underworld rather than escaping up through it. The god who oversees the hub you return to between runs will now be the first boss rather than the last. Instead of trying to kill Hades, you’ll be trying to save him. And instead of playing his son, you’ll be playing his daughter. That daughter, Melinoë, has heterochromia just like her brother, the first game’s protagonist Zagreus, only her eye colors are flipped—another mirroring.

Even the way she controls is a complementary reversal of her brother, favoring range over close quarters and careful positioning over frantic dashing. “Melinoë’s upbringing is very different from that of Zagreus, as she’s trained extensively as a witch, sorceress, necromancer, and assassin,” Greg Kasavin, creative director on Hades 2, explains. “Where Zagreus is prone to impulsiveness, Melinoë can be more calculating, even ruthless. Her moveset is designed to reflect that, and we want for players to navigate the various challenges of Hades 2 from her point of view. So when it comes to battle, if Zagreus broadly encapsulates fighter/barbarian-style archetypes, then Melinoë broadly encapsulates caster/assassin-style archetypes, capable of powerful screen-clearing abilities that reward the player for using them at just the right times.”

(Image credit: Supergiant)

An area-of-effect spell devastates a group of clustered enemies

The specifics of how Melinoë plays were arrived at over several years of iteration, and are still being refined in early access with thefirst patch tweaking her dash and sprint. But, Kasavin says, “the focus on Melinoë and her witchcraft was there from the start. In developing our first-ever sequel, we had to think carefully about what we felt truly defined a Hades game. One such factor is for the game to have immediate, responsive action players can dive right into quickly and intuitively. At the same time, we want for players to experience a strong sense of discovery, even if they’ve played the original game extensively. Melinoë felt like the key to achieving this, as well as to another vital aspect of Hades: for the story to revolve around the big dysfunctional family that is the Olympian gods, from the Underworld’s point of view.”

(Image credit: Supergiant)

Hermes, with his tortoise

That reactivity will deepen as Hades 2 is updated. Between smaller patches the first game received periodic Major Updates with themes like “Chaos” (which added the character of Primordial Chaos, three new enemies, the hub’s merchant, and the Pact of Punishment difficulty modifiers) and “Beefy” (which gave us the entire Elysium level, all its new enemies, and its beefy-boy bosses, Theseus and the Minotaur). Expect Hades 2’s updates to follow a similar pattern, subject to change, Kasavin says.

“In the short run, we plan to deploy at least a couple of relatively small patches to improve parts of the game where we can think of short-term improvements that alleviate issues we’ve heard from some players, while hopefully making the game even better for those already pleased with it. Then, we’ll focus on our first Major Update, which will take us several months during which the game won’t be updated. This Major Update will include new features, locations, foes, and other content. Then we’ll patch that a few times to shore up any issues, and repeat this broader process… until we consider the game complete! We expect to be in early access at least through the end of this year.”

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(Image credit: Supergiant)

Going fishing with your pet frog

There’s a huge amount of Hades 2 to play already, withmore stuff in it than the first game had at launch. Yet there are some clear gaps. Three gods are missing—Ares, Athena, and Dionysus—as is a certain area where they might reasonably be expected to show up. The cosmetic upgrades we could apply to the first game’s hub, spending gems to personalize everything down to the color of the curtains, are absent as yet. And there’s a conspicuous space for an additional weapon right there in the training area. But Kasavin isn’t saying which we should expect first.

“We have an idea for the theme of our first Major Update,” he says, “though don’t want to give it away just yet! That said, if you play the game deeply enough, you’ll find clues as to where things are going.”

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