GamesRPGMonster Hunter WildsMonster Hunter Wilds and its 10-hour Gamescom queue was the star of the show, proving the series has truly entered the mainstreamWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGMonster Hunter WildsMonster Hunter Wilds and its 10-hour Gamescom queue was the star of the show, proving the series has truly entered the mainstreamWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Capcom)

Stepping onto the Gamescom showroom floor this year, I had no idea what the game of the moment would be for its 300,000 attendees. Some absolute bangers showed up with their grand thematic booths: Civilization 7 had a giant Roman building, knights fought in the Kingdom Come Deliverance 2 booth, and a floor-to-ceiling inflatable Goku looming over the numerous Dragon Ball Sparking! Zero demo stations.
I had a little bit of time to nosey around these booths between my appointments in the more humble-looking business areas—seeing what was hot among the public and, of course, taking a bit of time to give the Final Fantasy 14 battle challenge a whirl. I was planning to meet up with fellow writer Harvey Randall, when he texted me to say how big the Final Fantasy 14 queue was.
Upon closer inspection, however, we both realised that itwasn’tFinal Fantasy 14. This wasn’t a mass of people waiting alongside us to batter Valigarmanda and win a t-shirt. Nope, these folk were queueing for hours to try out the demo for Monster Hunter: Wilds.
If you’d asked me eight years ago if I’d ever seen Monster Hunter hit the mainstream, I would’ve said “absolutely not.” The games had their fans, sure, but I’d always considered it one of the more niche series I enjoyed. Of course, World totally changed that in 2018, and standing adjacent to the ever-growing crowd was a stark reminder of how many hunters have joined the fray in the years since its release.
(Image credit: Future)

What was supposed to be a relatively wide walkway between well spaced out booths was slowly becoming a single-purpose funnel for fans to get their hands on Wilds. Oh, and something I totally forgot to mention:.This wasn’t even the day where it’s open to anyone and everyone who could nab a ticket. This was on thewildcard day: usually a quieter affair only open to press, trade visitors, and a handful of wildcard ticket holders.
The real fun started on day two—the first day totally open to all ticket holders—where I’m told queues were reaching upwards of 10 whole-ass hours. The queue continued to absolutely dominate the walkway, stretching halfway across the hall and covering multiple booths in its path.
The great hunt
It was easily the most popular game at the show, and the excitement is understandable. It’s the first time the game has been playable to the public and, despite a rather shaky build that crashed for multiple folks including myself, was a roaring good time. Hell, even two of my friends flew out to Gamescom specifically to play the demo—despite coming over to “loop the game,” they only managed to squeeze three tries in over two days.
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The line for #MonsterHunter Wilds is kind of wild amirite. pic.twitter.com/AOtOUnEI6sAugust 21, 2024
The line for #MonsterHunter Wilds is kind of wild amirite. pic.twitter.com/AOtOUnEI6sAugust 21, 2024
(Image credit: Future)

But for Monster Hunter: Wilds, the Gamescom crowd really proved that the series is no longer the niche action game you’re trying to convince your pals is really good, actually. It’s a certified juggernaut, vastly outclassing some of the more predictably popular AAAs like Assassin’s Creed and Crimson Desert.
Ultimately, it’s a testament to Capcom for how good a job they did making World a palatable game for veterans and newcomers alike. The series was known for being frustratingly obtuse, its somewhat clunky controls turning a lot of people off. But at its core it’s always been raring fun, packed with delightful monster designs that populated gorgeous landscapes. The fact that Capcom has allowed more people to see that—to the point folk will queue 10 hours to get their hands on more—is pretty darn cool, if you ask me.
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year

Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
Monster Hunter Wilds weapons: Open the arsenalMonster Hunter Wilds monsters: Which beasties are backMonster Hunter Wilds preview: Our early impressionsMonster Hunter Wilds new features: What we’re psyched for2025 games: All the other releases coming this year
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