GamesActionPalworldPalworld isn’t good enough—or bad enough—to warrant us losing our collective minds over itWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesActionPalworldPalworld isn’t good enough—or bad enough—to warrant us losing our collective minds over itWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Pocketpair)

Palworld early access

Sometimes a game will make its way into the public spotlight not because it’s good, inventive, or bad—but simply because itis.It captures a specific moment and gets a bunch of attention at a specific point of time. A small moon that casts a big shadow, like a solar eclipse.Palworldis one of those games.

Arriving at the height of anti-Pokémon sentiment—or at least the mirage of such, I don’t play Pokémon, and I know that ‘people complaining online’ is different from reality—Palworld has ticked some specific boxes which I think have launched it into the stratosphere.

It’s a somewhat-edgy, competent survival game with a core concept just dumb enough to be streamable. I don’t mean ‘dumb’ as an insult there—in fact it’s a compliment. I can pretend that I’m some bastion of fine taste all I like, but even I cannot deny the allure of blowing bad guys up with a chicken’s explosive eggs.

AsPC Gamer’s own Rich Stanton puts it, it’s a game that promotes “sheer fun”. But depending on who you ask that’s either all games are required to be—or paying deference to an antichrist of gaming. One which tolls the bell for a game-pocalypse of AI-generated slop. I’m exaggerating of course, but I feel the need to take a deep breath and say: I don’t think Palworld itself is worth the energy, for good or for ill.

The AI/Plagiarism thing

(Image credit: Pocketpair)

Palworld

First up, let’s look at the AI-generated Cufant in the room. Palworld is a derivative game from a design perspectiveanda visual one. Design-wise, it’s a base building survival crafting game, and we all know how many of those there are. Visually there’s the whole Pokémon thing.

This has resulted in a swarm of pointed fingers—withaccusations of AI artand evendirectly ripping models from Pokémon games. At the time of writing these claims are unverified.

To be perfectly clear: Idothink it matters whether or not Palworld uses AI, and to what extent. Considering the CEO of Pocketpair’s past fascination with the tech, it’s a totally understandable gut reaction. It’s one I’ve even shared to an extent. At present though it’s just that—a gut reaction. A feeling. A vibe.

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I think the fear of what Palworld might represent is linked to a wider industry context. 2023 was a year ofcatastrophic layoffs, and 2024 has already had a rotten start with huge, sweeping reductions atBlizzardandRiot. None of these fears of AI or asset-flips are unreasonable, but I can’t help but question whether this particular $30 early access game isthebig fish to fry.

(Image credit: Pocketpair)

Depresso lookig fed up with a tree in the background.

Does Palworld actually represent a corporate boot currently kicking talent out of the industry in favour of machine learning? I don’t know if it does. For starters, it’s an independent studio. Though its past and future projects are cynical—Craftopia, AI: Art Impostor, and the upcoming totally-not-Hollow Knight MetroidvaniaNever Grave: The Witch and the Curse. In a way, Pocketpair mimics corporate trend-chasing to the same extent with it mimics design elements in its games. That is to say: A lot.

But does artistic integrity matter when the game is decent fun? Well yes, but also no. I’m being very helpful today.

But does artistic integrity matter when the game is decent fun? Well yes, but also no. I’m being very helpful today.

If it’struethat Palworld used AI, you could also argue that its success will set an example that creates dangerous industry trends. But I feel like those trends are already—to the detriment of everybody—potentially happening at much larger studios, with a far bigger say in what becomes the normalised industry standard.

Palworld’s distinctly bootleg vibes also call into question its artistic integrity. To be clear, I do think the game has taken—let’s call it ‘hefty inspiration’—from existing Pokémon designs, and while I don’t think it’s some innocent homage, I do think Palworld’s characters are substantially different enough to just be uncomfortably similar or parody, rather than overt plagiarism.

But does artistic integrity matter when the game is decent fun? Well yes, but also no. I’m being very helpful today.

Games shouldn’t ‘just be fun’, but it’s fine if they are

(Image credit: Pocketpair)

Palworld - a player pets their large purple cat Grinmace

I have never agreed with the idea that games are ‘“just fun”, and that’s all that matters. For starters, it’s false. Plenty of games that create unpleasant, unsettling, and frustrating experiences are valuable. Games that are “just fun” are also valuable and enjoyable, but simple joys aren’t the only metric.

The idea that a game’s “fun” is all that matters is something utterly criminal to me—it’s aboringway to think about something you like.We should think about games in lots of different ways, and we should view them through lots of different critical angles. Because it’s interesting, and it’s what the medium deserves.

The idea that a game’s “fun” is all that matters is something utterly criminal to me—it’s a boring way to think about something you like.

The idea that a game’s “fun” is all that matters is something utterly criminal to me—it’s a boring way to think about something you like.

Palworld may be fun to play, but it’s also a valid and valuable critique to point out the ways in which it feels lab-grown. It isn’twrongto say that Palworld feels like a game designed in a meeting, that it was created to catch the updraft it did with a surgical precision. Even if none of those things will stop people, myself included, from enjoying it for a spell.

On the other hand, the fact people are playing and enjoying Palworld isn’t some great sign that games are in decline either. Music, films, and books have always had cynical works engineered for mass appeal, but none of those mediums are devoid of big-A art.

(Image credit: Pocketpair)

Palworld early access

On a third, secret hand that I have hidden under my coat—fatcat corporate machines can crush budding artists and snuff out incredible works in the name of mass appeal, and that’s something to be wary of. It does, unfortunately, cost money to create and market just about anything, and smaller studios can’t rely on the luck of the draw that thrust Palworld into the spotlight.

Despite me and my three mutant hands, I don’t think Palworld’s success is that complicated. It should surprise nobody, and the idea that it’s a “bad game” because of its engineered appeal strikes me as strange. Is it really a sign of moral decay that people like sipping on some mindless sludge from time to time?

Is it really a sign of moral decay that people like sipping on some mindless sludge from time to time?

Is it really a sign of moral decay that people like sipping on some mindless sludge from time to time?

Ultimately, walking into an ongoing discourse and saying: ‘Hey, maybe the discourse itself is bad?’ won’t stop anybody, buzzkills aren’t popular. But Palworld is the first game in a while where the anger feels aimed at a target simply because the target is there.

Discourse, dat-course

(Image credit: Pocketpair)

Palworld early access

Palworld—whether these criticisms are true or not—has become the temporary symbol of AI-generated slop, corporate trend-chasing, and bootleg knock-off derivatives all at once. And this may well all be unfair and unfounded.

I’ll grab a pitchfork with the rest of you in the unlikely scenario that all these ‘maybes’ turn into one big great ‘definitely’. But I’ll have a bitter taste in my mouth—a feeling that the only reason we found any proof at all is because Pocketpair wasn’t experienced or rich enough to play the game it needed to play.

Best Pals: What to catch earlyPalworld roadmap: The early access planPalworld mods: Best tweaks to installPalworld multiplayer: How to co-opPalworld dedicated server: Full-time PalsPalworld breeding guide: Get started with cake and eggs

Best Pals: What to catch earlyPalworld roadmap: The early access planPalworld mods: Best tweaks to installPalworld multiplayer: How to co-opPalworld dedicated server: Full-time PalsPalworld breeding guide: Get started with cake and eggs

Best Pals: What to catch earlyPalworld roadmap: The early access planPalworld mods: Best tweaks to installPalworld multiplayer: How to co-opPalworld dedicated server: Full-time PalsPalworld breeding guide: Get started with cake and eggs

Best Pals: What to catch earlyPalworld roadmap: The early access planPalworld mods: Best tweaks to installPalworld multiplayer: How to co-opPalworld dedicated server: Full-time PalsPalworld breeding guide: Get started with cake and eggs

Best PalsPalworld roadmapPalworld modsPalworld multiplayerPalworld dedicated serverPalworld breeding guide

Best Pals: What to catch earlyPalworld roadmap: The early access planPalworld mods: Best tweaks to installPalworld multiplayer: How to co-opPalworld dedicated server: Full-time PalsPalworld breeding guide: Get started with cake and eggs

Best Pals: What to catch earlyPalworld roadmap: The early access planPalworld mods: Best tweaks to installPalworld multiplayer: How to co-opPalworld dedicated server: Full-time PalsPalworld breeding guide: Get started with cake and eggs

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