GamesActionMechWarriorThe ‘reverse’ localization of PC classic MechWarrior shows just how far ahead Japanese PC tech was in the early ‘90sWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesActionMechWarriorThe ‘reverse’ localization of PC classic MechWarrior shows just how far ahead Japanese PC tech was in the early ‘90sWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Cross Media Soft)

Pasokon Retrois our regular look back at the early years of Japanese PC gaming, encompassing everything from specialist ’80s computers to the happy days of Windows XP.
Developer:Cross Media SoftReleased:1992Japanese PCs:X68000, PC-98(Image credit: Cross Media Soft)

What’s often missed is that the reverse has been happening for just as long when Western games are released in Japan. Old PC localisations of games like Alone in the Dark and Baldur’s Gate 2 kept all of the original artwork, but understandably made the text around it readable for Japanese audiences. The PC-98/X68000/FM Towns ports of dungeon crawling expansionDungeon Master: Chaos Strikes Backditched the English original’s disappointing recycled art from the base game and replaced it with completely new and different (and much better) pixel art.
Rarer, but much more special, are cases where a game received a complete makeover, like the one seen here in the Sharp X68000 game Battletech—or what we’d callActivision’s DOS classic MechWarrior.
Not that it lookedbadin its original DOS form: it was bold and ambitious for the time, blending 2D strategy with real time 3D battles on ’80s hardware. The only problem was those old computers didn’t exactly excel at the former and definitely strained themselves trying to do the latter. The game’s low resolution struggles to give the lumbering combat machines the fine details they need to really shine, the limited 16-colour EGA palette further limits any possible highlights while also giving many of its human faces that unmistakably ’80s eyeball-searing salmon pink look, and the selectively polygonal landscapes are lifeless slabs of flat colour.
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(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
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(Image credit: Cross Media Soft)
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(Image credit: Cross Media Soft)
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(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
This X68000 remake retains the broad concepts behind these images—a bar, a spaceport, a bipedal mech in need of repair after a tough fight—and then reinvigorates them with all the polish, technical expertise, and style that Japan seemed to have an endless supply of at the time. The new cutaway-style illustrations showing the interior workings of each mech are gorgeous high-resolution wonders packed with detail.
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The new designs are credited toAtsushi Takeuchi, famous for their work on the Patlabor and Ghost in the Shell movies, amongst many others. The full, screen-sized background art gives me a real sense of the sort of planet I’m currently on and has a painterly quality to it. Characters have natural skin tones with great shading and subtle highlights, no garish pink in sight—the X68000 could display a full 16-bit, 65,536 colours.
Image1of4(Image credit: Cross Media Soft)(Image credit: Cross Media Soft)(Image credit: Cross Media Soft)(Image credit: Cross Media Soft)
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(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
(Image credit: Cross Media Soft)
So it’s an impressive remake for the time, but why bother playing it today, especially when it’s trickier to get ahold of and run than the original but written in a different language, too? Well, the main thing is MechWarrior’s a good time on any format, and this X68000 remake still allows me to spend a lot of time fussing over heatsinks and the state of my mech’s gyro, and desperately trying to remember which keys I need to press to not embarrass myself in the heat of battle because I’ve left the handy fold-out reference card in the game’s boxagain.
But Battletech is also a great example of one of the lost pleasures of retro gaming, this trio of discs a rare and precious chance to experience something old in a new way. A modern PC port of something will (hopefully) run at a higher resolution and a smoother framerate than its console equivalents, but the underlying hardware’s too similar these days for a game to truly transform to embody the spirit of whatever box it finds itself on. This old X68000 is something else; it’s not an official reboot that tries to erase the original or a forgettable little bit of extra polish, it’s a unique new look that still keeps the heart of the original firmly in its sights.
Like a great remix of a favourite song, Battletech is fun, familiar, and fresh all at once.
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