Our VerdictVoid Crew lacks long-term depth, but it’s already the best misfits-in-space game in the whole universe.

Our VerdictVoid Crew lacks long-term depth, but it’s already the best misfits-in-space game in the whole universe.

Our Verdict

Our Verdict

Void Crew lacks long-term depth, but it’s already the best misfits-in-space game in the whole universe.

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PC Gamer’s got your backOur experienced team dedicates many hours to every review, to really get to the heart of what matters most to you.Find out more about how we evaluate games and hardware.

Need to knowWhat is it?A first-person spaceship ‘em up for 1-4 players.Expect to pay:$25 / £22Developer:Hutlihut GamesPublisher:Focus EntertainmentReviewed on:Ryzen 7 5800X 8-Core Processor, RTX 4080, 32GB RAMSteam Deck:PlayableLink:Steam

Need to know

What is it?A first-person spaceship ‘em up for 1-4 players.Expect to pay:$25 / £22Developer:Hutlihut GamesPublisher:Focus EntertainmentReviewed on:Ryzen 7 5800X 8-Core Processor, RTX 4080, 32GB RAMSteam Deck:PlayableLink:Steam

What is it?A first-person spaceship ‘em up for 1-4 players.

Expect to pay:$25 / £22

Developer:Hutlihut Games

Publisher:Focus Entertainment

Reviewed on:Ryzen 7 5800X 8-Core Processor, RTX 4080, 32GB RAM

Steam Deck:Playable

Link:Steam

Void Crew is a chaotic first-person mix of FTL: Faster Than Light and Sea of Thieves that asks you to take your team of one to four players and tumble through the galaxy, trying to keep your ship intact as you bounce between increasingly difficult space battles.

The structure actuallyisFTL. At the end of each encounter you’ll power up the ship’s void drive and hop into space, before going to a glowy 3D map to choose which of three missions you want to take a swing at next. They are varied, and while you inevitably end up throwing down with clouds of enemy ships, it does feel like there’s a difference between, say, ambushing a convoy and wiping out shipyards.

(Image credit: Focus Entertainment)

A gravity scoop grabs loot in the middle of a space battle.

The end result is basically the best Firefly game ever made, with you and as many friends as you can cram into the ship waging a guerilla war in every direction, jumping away into the void just as things start to turn against you.

Your crew is divided into four different classes: Pilot, Engineer, Gunner and Scavenger. The roles are simple: the Pilot flies the ship, the Engineer fixes it, Gunners defend it, and the Scavenger… gets a grappling hook. The first three have skill trees that boost their specific niches and even give them a power-up that’s perfectly suited for moments of do-or-die heroism, from letting Gunners supercharge their emplacements to the Engineer running faster and repairing quicker.

The Scavenger, meanwhile, has a loose hodgepodge of upgradable skills that makes them better outside of the ship. It’s a role that’s just not needed - while hull breaches require someone to go out into wide open space to fix them, in that case you really want that someone to be an Engineer, who’s better at the actual fixing. Therearecertain objectives that require you venture outside of the ship, too—but generally speaking, having someone off-ship is a negative. As a result, the Scavenger simultaneously offers both the most exciting possibility and most disappointing experience when you hop into a game for the first time. Compared to the other classes, there’s not a clear fit for the Scavenger, so you feel anomalous in the ecosystem of keeping your little boat safe.

(Image credit: Focus Entertainment)

Firing twin miniguns at enemy spacecraft.

These roles are loose and you can multiclass, but because the farthest reaches of the skill trees for each role are so powerful, it seems inefficient to spec into other classes. When I level up a bit further it might turn out that I can pick up every different skill in every class—I haven’t yet found the upper limit of how many skill points I can get—but because each successive skill feels like a huge leap forwards in terms of what is possible, it feels foolish to spread out your points early on.

(Image credit: Focus Entertainment)

The interior of a spaceship. Equipment on the walls is marked by an electrical danger symbol.

Still, Void Crew’s story engine is far from the only hardware you’ll be getting your hands on. This is a game all about spaceships and tinkering with them.

The Frigate is easy to pilot and maintain, but the Destroyer is huge and feels like a stretch for a four-person team to keep afloat. You unlock several different configurations with their own specialities, whether that’s a CQB (Close Quarters Battle) ship that starts with two whirring miniguns, or an energy boat that offers more laser guns (and power issues) than you can shake a stick at.

(Image credit: Focus Entertainment)

Approaching a big, swirly space anomaly called a void tunnel.

We didn’t pick a favourite, but did find ourselves more comfortable on the smaller Frigate, and as we learned every inch of that ship, the game came alive—the team running around like little ants inside our colony. “I’m running out of ammo,” I’d call out as I got to the last 600 rounds in my ridiculously fast-firing gatling gun. At this point, the Engineer would run from the engine room to the storage shelves, grab a box of ammo, leg it up to my emplacement at the back of the ship and load more ammo in. On the way back, he’d dip into the power room and take a battery from the charger, loading it into our shield and allowing us to take a tiny bit more punishment. From there, he’d take the empty battery from the shield to put it on charge, before returning to his nest in the engine room, keeping the engine trimmed and thrusters charged so our Pilot had as much mobility as possible.

It’s a role he was born to play, and I think most groups will find people gravitating into their roles quite easily. My love of things that go boom make me a natural Gunner, but I also enjoyed the twists and turns of piloting, and found some peace in darting around the inside of the ship during combat as an Engineer.

(Image credit: Focus Entertainment)

A HUD computer boots up in a spaceship cockpit.

Ultimately though, it’s the guns that draw me in. There’s a range of different weaponry here, from long range snipers to gatling guns and everything in between. The energy weapons don’t require ammo but draw a lot of power, while physical guns put out an unholy amount of damage and never overheat. Having to track enemies and then lead your shots is unusual in a game of this type, and a blast to get to grips with.

(Image credit: Focus Entertainment)

A screen abounds with different UI elements in the middle of a space battle.

Still, Void Crew offers a compelling reason to go to a galaxy far, far, away—and while there are a few quirks here and there, this is a sci-fi blast of co-op chaos. Grab some friends, get out there and make your own stories.

The Verdict76Read our review policyVoid CrewVoid Crew lacks long-term depth, but it’s already the best misfits-in-space game in the whole universe.

The Verdict

The Verdict

76Read our review policyVoid CrewVoid Crew lacks long-term depth, but it’s already the best misfits-in-space game in the whole universe.

76Read our review policy

76

Void CrewVoid Crew lacks long-term depth, but it’s already the best misfits-in-space game in the whole universe.

Void Crew

Void Crew lacks long-term depth, but it’s already the best misfits-in-space game in the whole universe.

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