GamesWe keep arguing about great games like Helldivers 2 and Baldur’s Gate 3 because it’s always possible to love a good thing to deathWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesWe keep arguing about great games like Helldivers 2 and Baldur’s Gate 3 because it’s always possible to love a good thing to deathWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Arrowhead Studio)

The dust has settled on thefirst proper balance patchof Helldivers 2. That’s due to a combination of factors:mechs are in the game now,heavily-armoured unitsspawn less, and dedicated anti-tank weapons like the Recoilless Rifle are somewhat-filling the void the old Railgun left.
Still, it was fraught for a while, causing anapology from Arrowheadafter some tense words from the developers that had some particularly ‘vocal’ players calling in their orbital pitchfork stratagems, even if acouple of said devs were making some good points.
That’s not to say peace has returned to the galaxy, far from it. Arc weapons werecrashing gamesfor a spell, for instance—but the initial storm has passed, and what a strange storm it was.
I genuinely believe that criticism and feedback are both good and valuable things. There’s a reason why developers open the floor to back-and-forth discussions. For instance, Larian Studios built Baldur’s Gate 3 off the back ofyears of successful early access. But there’s also a reason why devs inevitably pull back. Like when, uh, Larian Studios had to ask a small, unpleasant minority of modders toplease stop sending horrible messages.
While players overstepping lines like that is never acceptable, I think about the source of that anger a lot—not because I want to justify that sort of behaviour, mind, but because I think it’s good to reflect on why people lose their perspective enough to act out. And I think it has a lot to do with boredom.
(Image credit: Arrowhead Studios)

Successful games (especially runaway hits like Baldur’s Gate 3 and Helldivers 2) are played so hungrily and totally that it’s better to say they’reconsumed. Not in the way that you “consume content” online—I mean like in the primal, animalistic sense of the word. Locusts ripping through a cornfield.
There’s a certain kind of hunger that players have for the ‘perfect game’ of any genre, and when one comes close to scratching that particular itch, they’ll keep scraping at it until blisters form. I know because I do it all the freaking time.
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I was playing alotof Helldivers 2 when it came out. I mean, I do have a condition that makes me form fixations around objects of excitement for my under-stimulated brain, but it’s also just because of who I am as a player. I rarely just feel ‘normal’ about a game. When I fall in love with one, it eats away at my brain until I can’t wring any more excitement out of it.
Even games that are designed to be played ‘forever’—MMORPGs, for instance—have mercifully drifted away from mechanics that are angled to dig their claws into you and never let go. Final Fantasy 14, for instance, is explicitly built around allowing players to unsubscribe and “not play every day” if they don’t want to, as per an oft-shared comment from thegame’s directora few years ago.
That didn’t stop playersdevouring it’s animal crossing-lite Island Sanctuarymode until it wasn’t fun anymore. And the game’s current expansion has prompted (fair) critique from players who have run out of road quicker than they’d like,myself included. I want to take a moment to highlight that there is a balance to be walked, here—if a game is designed around a monthly subscription model? Yes, it’s reasonable to want patches that give you more than a few short hours of fun.
But the pursuit of a game thatnevergets boring is self-defeating, because in truth, fun is also two parts novelty. There will always be an amount of time you can pump into any game that will make it worse. We all want something to finally fill the void forever, but it’ll never happen—and that’s a good thing.
Everything ends
(Image credit: Larian Studios)

I get very confused whenever I see something likeUbisoft’s AI-generated NPCstry to solve a problem in game design that doesn’t exactly exist. The promise of these technologies, generally, is that we could use them to procedurally generate entire worlds. An RPG with endless quests and endless content: A Baldur’s Gate to end all Baldur’s Gates. In short, peoplereallywant a game they can never get bored of.
Things you like can’t give you the same feeling they once did forever and ever. Chasing that impossibility will cause your fun to sour and spoil.
Things you like can’t give you the same feeling they once did forever and ever. Chasing that impossibility will cause your fun to sour and spoil.
But I think engaging with games like this is self-defeating, even if I see it happen all the time. Flit through enough Steam reviews, and you’ll eventually find someone complaining that a game doesn’t ‘have enough content’ despite getting twenty, thirty, fifty hours out of it. And depending on the price-point, maybe that’s a fair consideration—especially if the game explicitly hinges on the idea you’ll beplaying it for years.
(Image credit: Larian Studios)

Baldur’s Gate 3 is going through a similar mourning period in the wake announcements that wewon’t be getting DLC for it. There’s this difficulty (an understandable one) in acknowledging the fact that Baldur’s Gate 3 is a complete story.
The fan fretting in Helldivers 2 and Baldur’s Gate 3 are both very different in nature, sure. But they stem from the same root refusal to accept a universal truth: things you like can’t give you the same feeling they once did forever and ever.
Chasing that impossibility will cause your fun to sour and spoil. I know because, again, I do it all the time. But just as Helldivers 2 is a game you probably need to take breaks from, Baldur’s Gate 3 is a game thatdeservesto end on thehigh note its epilogue made for itself.
If your happiness starts depending on how much enjoyment you can wring out of a game, long after you’ve got your money’s worth, that’s a good sign it’s time to take a holiday—and that is fine, and normal, and right, and good. No game lasts forever.
PRODUCTSHelldivers 2Baldur’s Gate 3
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