GamesWhy do some games get a pass for jank and others don’t?When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesWhy do some games get a pass for jank and others don’t?When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: GSC Game World)

Recent updatesJankorjanky, loosely defined, is how we sometimes refer to the elements a game when they don’t work quite as intended: an NPC getting stuck in a doorway, a quest marker appearing in the wrong place, a car violently flipping upside-down when you bump into it, and other clunky occurrences that contribute to an “unpolished” feel in a game.)
Recent updatesJankorjanky, loosely defined, is how we sometimes refer to the elements a game when they don’t work quite as intended: an NPC getting stuck in a doorway, a quest marker appearing in the wrong place, a car violently flipping upside-down when you bump into it, and other clunky occurrences that contribute to an “unpolished” feel in a game.)
Recent updates
Jankorjanky, loosely defined, is how we sometimes refer to the elements a game when they don’t work quite as intended: an NPC getting stuck in a doorway, a quest marker appearing in the wrong place, a car violently flipping upside-down when you bump into it, and other clunky occurrences that contribute to an “unpolished” feel in a game.)
When I say “playing” I mostly mean “staring at loading screens.” Between Stalker 2’s endlessly compiling shaders and Flight Sim’s eternally activating packages, I spent most of the week glumly waiting for a progress meter to reach 100%. But that was just the start. Once the games actually loaded, they were janky as hell.Stalker 2 charmingly so, butFlight Sim not as much.
Jank is weird because it causes one of two diametrically opposed reactions in me: it’s either “Haha, love it” or “I demand the party responsible be marched through the street and pelted with rotting vegetables while a stern-looking woman rings a large bell and chants ‘Shame! Shame!'”
Why is jank forgivable, even lovable at times, and why is it infuriating at others? It all boils down to a few variables:
Personal history
(Image credit: Bethesda)

Open worlds
(Image credit: Hello Games)

Open worlds are complicated and I am extremely forgiving of jank within them. Sandboxes have a lot ofstuff, and that stuff wanders around and bumps into other stuff. Wildlife, monsters, and people have to travel across complex terrain, interact with each other, and navigate around or over or through objects and obstacles. That’s tricky business, especially when the player shows up and adds (or maybe removes) more objects and obstacles, or even changes the terrain.
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Progress
(Image credit: Microsoft)

When jank starts really irritating me it’s usually because it’s costing me time. I can’t complete a mission in Stalker 2 because the final baddie is stuck behind a wall and can’t be killed? That sucks, because first I have to spend time and effort trying to kill him through a wall, and eventually I’ll have to give up and restart the mission, sometimes from the very beginning. Likewise, if I can’t finish a 45-minute flight because I can’t reach the airplane’s parking space because it’sunder a damn building, that’s not so cute.
But there is a flipside to jank killing time: jank saving time. In another Stalker mission a group of enemies never perceived me as a threat—even after I began shooting them in their dumb faces. I performed one of the worst landings of my life in Flight Sim, but it jankily awarded me an S-tier rating even though I wound up parked in the bushes. Thanks, jank! I almost forgive you for wasting an hour of my time earlier.
Expectations
(Image credit: GSC Game World)

Every game is an early access game now. Games are gonna launch with bugs and glitches and problems and jank, and then there will be post-launch patches and bug-fixes and a smoothing out of some of the bumps. How many games have we seen this year that launched into immediate “Mixed” reviews rating on Steam due to jank and leveled out to “Positive” a few days or weeks later? Plenty.
So if you’re going to play a game the second it launches, it helps to expect a certain amount of jank. I know, that kinda sucks, and not just for players but for hard-working developers who may not have the time or resources they need to deliver the game in the condition they’d hoped. But it’s the reality of things. I even had to take a break from my beloved Stalker 2 after one-too-many progress halting bugs that first week. Play a game on day one and you’ve gotta expect some jank, and if you don’t half-heartedly subscribe to this new reality then I think the only solution might be to stop playing games on day one.
Humor
(Image credit: CD Projekt)

I’ll forgive just about anything if it makes me laugh. Cyberpunk 2077 was a hot mess at launch but dang, was it ever funny. Right outside V’s apartment building there was a turn in the road that not a single car or truck could make without smashing directly into the concrete barrier at the curb. I stood there for ages watching NPCs shatter their windshields, gouge furrows in their doors, lose their front and rear bumpers, and sometimes completely destroy their vehicles.
Sometimes jank is so good, we just can’t live without it.
Sometimes jank is so good, we just can’t live without it.
This bit of jank lasted formonths. There’d be patches and updates and bugfixes, and every time I installed a new patch and booted up the game I’d run down to that spot on the corner and see if NPCs were still wrecking their cars against that barricade. And the day it was finally fixed… I was honestly a little bit sad. I sometimes wish unintentionally funny jank would never get patched. I’m not alone in this: when Bethesda patched out those weird moving mannequins from Skyrim, a modder immediatelymodded them back in. Sometimes jank is so good, we just can’t live without it.
Of course, I may be overthinking all this. Maybe the reason we forgive jank is simple: we love games, even when they’re flawed. If we only loved things that were perfect, we’d never love anything at all.
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